Gamifying the Workplace for Significant Productivity Improvements

January 11, 2020 | 2:00 pm | Room 316 | Operations Management

The Cannabis industry has a labour problem.  A large detailed-orientated labour force is required to meet stringent cleanliness requirements, achieve yield goals, and meet demanding quality expectations.

Currently, large numbers of millennials are employed by the industry who have not shown a predilection towards these business requirements.  This costs the cannabis firms untold millions in yield, quality, and lost harvests.

This how to get a millennial workforce to maximize yield, achieve quality goals while meeting stringent cleanliness requirements.
• How to engage their hourly workforce to help develop standards and procedures
• How to conduct regular After Action Reviews to review and plan operations
• How to gamify the workplace to challenge millennials

The results are outstanding.
• Yield/sqft increases
• Labour cost/kg drops
• Quality improves with each successive harvest

wouter

Wouter d’Ailly, Managing Partner, ForeFront Performance

Mr. Wouter d’Ailly is a Founding and Managing Partner of ForeFront Performance.  ForeFront works throughout North America in labour intensive industries.

Wouter shows how to use simple principles developed from the Science of Human behavior to move people from “Having” to do work to “Wanting” to do work.  By gamifying the workplace, even the most menial tasks can become addictive and fun. Wouter has been serving his clients for over 25 years.  He was recognized by a panel of his peers for providing exceptional client value.

Wouter, his wife Karen, and their 3 kids live on a hobby farm southwest of Calgary.

He has an MBA from the Richard Ivey School of Business in London, Ontario and a BA from Concordia University in Montreal, Quebec.